Strategy, creative development and real-time content production across the Tour de France and Tour de France Femmes.
Strategy, creative development and real-time content production across the Tour de France and Tour de France Femmes.
Škoda Epiq and Škoda Peaq were entering communication. The Tour de France gave us an extraordinary environment to introduce them into culture, entertainment and social conversation — not into a product catalogue.
The ambition was never to show new cars. It was to build a social content ecosystem around memorable moments happening inside and around the race: riders, fans, creators, legends, executives, Škoda products, and the situations that only exist when you are physically inside the Tour.
Traditional race coverage already existed everywhere. Our opportunity was different.
Make the audience feel closer to the Tour than any broadcast could.
A definition of what counts as an EPIQ moment — and a mechanism to turn real Tour moments into recognisable brand content, every single day.


The challenge was not to invent 29 days of individual posts in advance. It was to create a campaign architecture that could survive 29 days of unpredictable reality.
Define what an EPIQ moment actually meant — so the campaign could move beyond product communication and turn real Tour moments into recognisable brand content.

Recurring formats gave the campaign consistency without forcing every day to look the same: EPIQ Moments, EPIQ Bingo, Morning Booth, Evening Booth, creator-led formats and social storytelling.

Professional riders, cycling legends, creators, ambassadors, guests and executives. Simple enough to execute in minutes, open enough for every personality to feel natural.

Content architecture and assets prepared so international markets could adapt and publish, instead of waiting on a single channel.

Idea → production → edit → feedback → approval → social copy → publish, designed to complete while the event was still culturally relevant.

Templates. Bingo cards. Creator briefs. Visual assets. Shot requirements. Publishing structures. All of it finished before Stage 1.

We were not trying to predict the Tour. We were building a system ready for whatever the Tour gave us.
Before the live stage-to-stage operation began, Barcelona became our first production ground: the first social assets for Epiq and Peaq, and two activations that set the tone for everything that followed.

Four days of preparation were over. Stage 1 started the next morning.
21 stages. 21 days. Every day live — and every day the same operating reality, executed in a different town, at a different altitude, with a different set of things going wrong.
Stage profile, access, transfers, who we can physically reach today.








Everything above was planned. What follows is what the road actually did with those plans.
Some days the job was simply to keep working in temperatures that made the equipment, the crew and the phones all want to stop. You shoot anyway, because the stage only happens once.

Mountains eat connectivity. The moment you most need to upload is the moment there is nothing to upload with. You edit offline, keep the file ready, and publish the second a bar appears.

The race itself changed. Fires and safety decisions altered stages and access. Plans made the night before stopped being true somewhere around breakfast.

Between one stage town and the next there were hours of switchbacks. The transfer was not downtime — it was the only production window we had.

The edit suite was a Volkswagen Multivan moving through the Alps. One hand on the MacBook. One hand on whatever stopped you sliding across the car. Exports rendered between corners.

Feedback loops did not pause because we were on a mountain. Copy, cuts and approvals happened in motion, and the piece still had to be live the same day.

18 hotels, 29 days, and not one day where we decided the conditions were a good enough reason to publish nothing.

Content still had to go out. Every single day.
The original EPIQ framework remained the backbone of everything we published. But once we were physically inside the race, one pattern became impossible to ignore.
People did not need another race recap.
They wanted to feel like they were sitting in the car. Standing beside the riders. Inside the crowd. Seeing what happened five minutes before the cameras went live. Meeting cycling legends as people rather than athletes.

A fast, repeatable reaction format built during the race and approved inside a day.
Same-day responses to whatever the stage actually produced.
The roadside became the subject instead of the backdrop.
People carrying the brand — riders, legends, creators, guests.
Also created on the road: Executive storytelling
The framework gave us consistency. Proximity gave us another layer.
Fans surrounded the pre-race car. They started rocking it.
Chris Froome was behind the wheel. Everyone inside started laughing. There was no production setup. No script. No second take.
I pulled out my phone.
Shot on a phone, from inside the moment
Organic views · highest-performing video of the campaign

Pogačar finished Stage 10. The social conversation started immediately. There was no “we’ll edit this tonight.”
Published — ten minutes after the line
Speed was not the absence of process. It was the result of it.
The road, the race, the people and the moments that made the system real.
One creator, one Tour day, one format built around real moments.
We could keep scrolling, but 117 pieces don't all fit on one page. So here's where the rest of them live.
See the full campaign on InstagramHelicopter off the mountain.
Grenoble Airport.
Straight to Paris by air.

A Day at the Tour de France with Klaus Zellmer, CEO of Škoda Auto. Storyboard, production, direction, filming, editing, feedback and final delivery — with the clock running again from zero.

The same content operation had to work for fans one day and for the CEO the next.
Four more days: two before racing, two stage days. The content system continued straight into Tour de France Femmes — unchanged, and already proven.



Building the machine.

Making it work in reality. Hands-on from direction and production to camera, photography, edit, motion and publishing.

I helped build the system. Then I spent 29 days finding out whether it actually worked.
Built in meetings. Tested in mountains.
Six months to build the system.
29 days to test it against reality.
117 core content pieces. 30M+ organic views. And a much clearer understanding of what I would build next.